Virtual Production





AJ has worked in virtual production on several projects since 2014 beginning with Jungle Book. He has taken on many roles including:
- Unreal Tools
- Unreal Pipeline tools
- Unreal Plugin Dev
- Unreal stage ops
- Unreal vCam tools
- Unreal Project dev
- VR experience
- Talent Director (Sony R&D)
- Unity (C#) tools
- Unity/Mobu Stitching
- Animation (UE/Maya)
- Rigging (UE/Maya)
- Groom (xGen/Blender)
- Substance (painter/Designer)
- Motion capture
- Sequence coding and editing
- Interactive coding
- Particle/VFX (Niagara/Maya)
Game Development











Has worked on many games beginning in 2007 on several unreleased games before moving to VFX/Film for awhile. Has a strong passion for game development and continues to make indie games solo in spare time (see “Gate Break” tab for a game jam coded from scratch). In game dev AJ has been responsible for entire game projects with a primary focus on hand key animation and motion capture stitching.
Lead/Film Animation












Has been lead animator, responsible for junior, mid and senior level animators on Detective Pikachu, Sonic, Maleficent and Harold and Kumar. Senior animator on all others.
Television Animation











So many tv shows. So many commercials and music videos. Senior animator on most. Lead on Psych (yes, there was a nightmare episode in Psych that had a sink monster).



